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The trigger should be synchronized with a cycle waypoint.
Switch - switch a group to next waypoint series. Guarded by Independents - same as above, but for Independents. Guarded by BLUFOR - same as above, but for BlueFor. Reference wiki for Guard waypoint type for more information on using this. Guarded by OPFOR - Any OpFor squad with a Guard waypoint type will move to this trigger's location and await for ANY enemy contact on the ENTIRE island, then move there to engage the spotted enemy. If Detected by BLUFOR is set, it limits the OPFOR units used for estimating balance of power in the trigger area only to those currently known to BLUFOR and the designer must ensure that entire trigger area is well known to BLUFOR before considering the area secured (or create multiple triggers that need to be active at the same time). Note that this trigger estimates side strengths in the area based on their normalized firepower per time.Įxample of typical usage to detect if the area of a trigger is seized by BLUFOR: If the dominance is less severe, the trigger will be activated after timed out to max. time is enough for this trigger to get activated. The level of dominance needed for activation of this trigger type is depending on Min, Mid and Max time given in "Time Out" section: if the dominance is really overhelming, min. "Seized by." should be used only with "Time out" option selected. if a unit activated the trigger by entering it, it will first have to leave it, before the trigger can become active again.) Seized by.ĭesigned to allow easy detection of domination of one side in given area. If an activation is set to "repeatedly" the trigger first has to be 'deactivated' before it can fire again (e.g. It can then be changed to either "Whole group", "Group leader" or "Any group member".
After this the Activation field will be set to "Vehicle".
(Be aware though, that a unit that has been setCaptive will not trigger any detected events.)Ī trigger can be linked to one particular unit or group by going into Group Mode (F2), and dragging a line from the trigger to the desired unit.
A trigger can also be used to set up radio commands. The trigger can be used to check if east or west is present, not present, or even detected by other sides within the trigger. There are several combinations that can be created to activate the trigger. Some common uses for triggers are controlling the timing of squad moves, camera control in cutscene, or even play the appropriate music when the time is right. A trigger (sometimes called a sensor) allows a mission designer to control events within a mission. Triggers are an essential function for mission designers.